In some cases, as with this badger, it is UTTERLY ADORABLE. You heal your beast buddies by feeding them meat. No protagonist who’s never killed another person going on a killing spree. Rather than placing us as an outsider in some sort of dangerous, lawless modern-day area, we’re shunted back to 10,000 BC, as an unapologetically rugged member of a Stone Age tribe trying to establish themselves in the somewhere-in-Europe land of Oros. The latest in Ubisoft’s series of staggeringly beautiful open-world murderthons is, in a number of ways, a pretty radical departure from the last two games. Not enough of a difference, perhaps, but…Īnyway, Far Cry Primal. It’ll doubtless make a bit of a difference for you. If you think it’s the best, most interesting setting ever, then bear that in mind throughout this review of Far Cry Primal. I’m not saying it’s a bad setting – hell, it’s one that’s totally under-served in gaming – but it’s one that doesn’t have much of an impact for me.
Fair warning: I’m not actually a big fan of the mesolithic/neolithic Stone Age setting, in general.